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Ponies or fairies: pick who you play

Two peoples share the kingdom: ponies stay on the ground, fairies stay in the air. A child decides who to play as, and can change their mind any time.

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How the choice works

At the start, the child picks who to play as. The choice never locks anyone in: switch characters any time at the Friendship Mirror in the castle courtyard, and progress stays shared — nothing is lost and nothing restarts. A child stuck as a pony can try a fairy instead, and the other way around.

Two peoples

Ponies — stay on the ground

They live in the castle, the village and the meadow. Strong legs, sturdy hooves, they love speed and a high jump. Drinking fizzy pop makes them bounce higher. They work: the blacksmith forges horseshoes, the beekeeper tends the apiary, the gardener grows apples, the pastry chef bakes cupcakes. Ponies cannot fly on their own — their “flight” is a jump, a trampoline, a hoop and a good horseshoe.

Fairies — stay in the air

They live in the Fairy Glade, a glowing clearing reached by a bridge of fireflies. Small, quick, with translucent wings. They do not run — they flutter: hover, glide, and rise on air currents near waterfalls and flowers. Fairies do not bounce off trampolines — but high places that a pony can only reach with moon horseshoes are open to them from the start.

Who can do what

🐴 Pony

  • Running — fast, with a sprint
  • Jumping — high, a double jump from fizzy pop
  • Air — only with a fairy’s charm
  • Trampolines — bounces high
  • Air currents — no effect
  • Collects — fizzy pop, apples, honey
  • Superpower — body shape: sportier runs faster, rounder jumps higher

🧚 Fairy

  • Running — slow, but never tires
  • Jumping — low, but glides right away
  • Air — hovers and glides from the start
  • Trampolines — flies right past, does not need them
  • Air currents — carry her upward
  • Collects — pollen, dew drops, light
  • Superpower — size: small enough to slip through narrow gaps

One world, two ways through

The same goal is reached differently depending on who plays. Take the star on top of the big apple tree: a pony gets there with a trampoline and a chain of clouds, while a fairy simply rises on the air current from the flowers at its base. It is not about who is “better” — it is about which character suits a particular spot right now.

Charms: what fairies give ponies

The blacksmith Hammer still forges iron horseshoes, but a fairy now weaves the power into them — that is called a charm. Hammer makes copper horseshoes on his own; the special ones need help from one of four fairies.

The Fairy Glade

A small glowing clearing at the edge of the marsh, between the meadow and the water. The bridge of fireflies leading to it only appears once the child meets a fairy for the first time.

What is there

Giant glowing bellflowers a pony or fairy can land on, and fairy houses tucked under mushroom caps.

Air currents

Columns of sparks rise above the flowers: a fairy rides one straight up, while a pony simply glides a little longer.

A second mirror

Its own Friendship Mirror sits right on the glade — no need to run back to the castle to switch characters.

In the evening, night moths and fireflies dance in circles across the glade.

No villains, no fighting

Conflict in this world is small and kind: someone lost something, someone cannot reach something, someone needs a hand. Fairies are not “magical beings with power” — they are neighbours who happen to know things ponies do not, and are glad to share. More on why there is nothing scary or anyone frightening in the game is on the For parents page.

See also

🗺️ World map

The Fairy Glade is just one location among many. The full list is on the Locations page.

🎪 Parkour and trampolines

The trampoline park and cloud parkour are where a pony really shines — more on the Parkour and trampolines page.

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