The kingdom map: where to go
The Pixy Pony world is one continuous, open place: the child runs from location to location on their own, with no level-select menu and no loading screens in between. Here are all fourteen places inside — what is there and why go.
Home base
This is where the walk starts, and it is easy to come back to — the R key returns to the castle from anywhere in the world.
Castle grounds
A castle with four towers, gates, a fizzy-drink fountain and stairs up to the roof and a tower. The starting point, and always reachable again.
The forge
An anvil, a furnace and the blacksmith, Hammer. Horseshoes get forged here in exchange for resources you bring — a simple, understandable trade.
The village market
Little houses, stalls, a well and signposts. This is where the villagers with errands live, and the easiest place to figure out where to go next.
Activities and movement
Places that train coordination and judging distance, where falling is nothing to worry about — landings are always soft. A closer look is on the Parkour and trampolines page.
Trampoline park
A whole field of trampolines, hoops to fly through mid-air, a giant trampoline, and a tower with a reward at the finish.
Cloud parkour
Floating and moving platforms lead up to a rainbow. A moon stone is hidden on one of the clouds.
The sports corner
Barbells, a protein-shake stand, and coach Sprint — the place where the pony gets sportier and runs faster.
Nature and gathering
Places to simply wander through, collect things and meet the local wildlife — no timed challenges here.
The apple meadow
Hills, apple trees and one big apple tree with a reward at the top. Apples go into a basket.
The apiary
Hives, flowers and the beekeeper, Linden. The bees here are friendly and never sting, and the apiary hands out a honey drink.
The waterlily lake
Lily-pad platforms and a small island with a flower tower, in the middle of still water. A place people come to just sit for a while.
The marsh
Lily-pad parkour, mangroves, reeds, fireflies and friendly little spiders who say hello instead of scaring anyone.
The desert
Cacti, an oasis, a stepped pyramid and one rare flower to track down. The most spacious part of the world.
The snowy valley
Fir trees, ice platforms, a slide and snowmen. This is where the snow for the village bakery’s ice cream comes from.
Learning
Two locations where letters and numbers turn up along the way, on their own. A full breakdown of how both clearings work is on the Learning letters and counting page.
The alphabet grove
Big letters standing between the trees, unlocked in small groups. Walk up to one and it says its own name out loud and shows a word to go with it.
The number valley
Numbers stand along a staircase, and next to each one stands exactly as many objects as it means.
Who lives in the kingdom
Eight residents are scattered across every location, each with simple, kind errands — bring apples, find the flower in the desert, take honey to the baker. The errand is spoken out loud and stays on screen as a line of text, and nothing ever expires: run off to the other end of the world and come back a week later, it is still waiting. More on the villagers and how the whole game fits together is on the About page.
Free, no sign-up, works offline.